Scratch是一个可视化编程语言,孩子可以用此制作游戏、移动应用、网页应用。可以在线编辑,也可以在桌面编辑。Scratch麻省理工大学(Massachusetts Institute of Technology)Massachusetts Institute of Technology)媒体实验室(Media Lab)终生幼儿园团队(Lifelong Kindergarten Group一个免费的项目。

https://scratch.mit.edu/

https://scratch.mit.edu/download/

https://en.wikipedia.org/wiki/Scratch_%28programming_language%29

https://baike.baidu.com/item/Scratch/15493636


Publishing, D. K. (2014). Help Your Kids with Computer Coding. DK ADULT. Retrieved from https://book.douban.com/subject/26147753/

Sweigart, A. (2016). Scratch Programming Playground. No Starch Press. Retrieved from https://book.douban.com/subject/30295777/
Vorderman, C. (2016). Computer Coding Projects For Kids. DK Children. Retrieved from https://book.douban.com/subject/30295784/
Woodcock, J. (2015). Coding Games in Scratch. DK Children. Retrieved from https://book.douban.com/subject/26937722/

 https://www.douban.com/doulist/109591842/(相关书籍47本)

Aludden, J., & Gambel, F. (2017). Coding for Kids. White Star. Retrieved from https://book.douban.com/subject/30295789/
Bers, M. U., & Resnick, M. (2015). The Official ScratchJr Book. No Starch Press. Retrieved from https://book.douban.com/subject/26808435/
Breen, D. (2016a). Creating Digital Animations. John Wiley. Retrieved from https://book.douban.com/subject/30295774/
Breen, D. (2016b). Designing Digital Games. John Wiley. Retrieved from https://book.douban.com/subject/30295775/
DK. (2015a). Coding With Scratch Made Easy Ages 5-9 Key Stage 1. DK Children. Retrieved from https://book.douban.com/subject/30295781/
DK. (2015b). Coding with Scratch Workbook. DK Publishing. Retrieved from https://book.douban.com/subject/27003082/
Jr, J. L. F. (2014). Scratch 2.0 Programming for Teens. Cengage Learning PTR. Retrieved from https://book.douban.com/subject/30295807/
Kids, C., 著; 瓦伦蒂娜•菲格斯, & 绘. (2018). Scratch少儿创意动画故事编程——STEAM教育实战手册. 中国青年出版社. Retrieved from https://book.douban.com/subject/30272632/
Lyons, H. (2018a). Develop Helpful Apps. Wayland. Retrieved from https://book.douban.com/subject/30295797/
Lyons, H. (2018b). Games and Animation. Wayland. Retrieved from https://book.douban.com/subject/30295790/
Lyons, H., & Tweedale, E. (2016). A Beginner‘s Guide to Our Digital World. Wayland. Retrieved from https://book.douban.com/subject/30295791/
Lyons, H., & Tweedale, E. (2017a). Learn to Program. Wayland. Retrieved from https://book.douban.com/subject/30295792/
Lyons, H., & Tweedale, E. (2017b). Staying Safe Online. Wayland. Retrieved from https://book.douban.com/subject/30295793/
McCue, C. (2014). Coding For Kids For Dummies. For Dummies. Retrieved from https://book.douban.com/subject/26434205/
Over, A. (2018). Scratch and Draw Construction Site. Imagine That. Retrieved from https://book.douban.com/subject/30295805/
Ph.D, C. M., & Ph.D, S. G. (2018). Helping Kids with Coding For Dummies. Wiley. Retrieved from https://book.douban.com/subject/30192875/
Project, T. L. (2013). Super Scratch Programming Adventure! No Starch Press. Retrieved from https://book.douban.com/subject/26808440/
Publishing, D. K. (2014). Help Your Kids with Computer Coding. DK ADULT. Retrieved from https://book.douban.com/subject/26147753/
Rukman, J. (2018). The Everything Kids’ Scratch Coding Book. Everything. Retrieved from https://book.douban.com/subject/30295794/
Scholastic. (2018). Wizarding World. Scholastic. Retrieved from https://book.douban.com/subject/30295808/
Sweigart, A. (2016). Scratch Programming Playground. No Starch Press. Retrieved from https://book.douban.com/subject/30295777/
Takeuchi, D. J. (2015). Animation for Kids with Scratch Programming. MentorsCloud. Retrieved from https://book.douban.com/subject/30295801/
Tweedale, E. (2017). How to Code 2.0. QED Publishing. Retrieved from https://book.douban.com/subject/30295806/
Vorderman, C. (2014). Computer Coding for Kids. DK Children. Retrieved from https://book.douban.com/subject/30295782/
Vorderman, C. (2015). Computer Coding Games for Kids. DK Children. Retrieved from https://book.douban.com/subject/30295778/
Vorderman, C. (2016a). Coding In Scratch For Games Made Easy Ages 8-12 Key Stage 2. DK Children. Retrieved from https://book.douban.com/subject/30295787/
Vorderman, C. (2016b). Coding Projects with Scratch Made Easy Ages 8-12 Key Stage 2. DK Children. Retrieved from https://book.douban.com/subject/30295785/
Vorderman, C. (2016c). Computer Coding Projects For Kids. DK Children. Retrieved from https://book.douban.com/subject/30295784/
Vorderman, C. (2017). Scratch Challenge Made Easy. DK Children. Retrieved from https://book.douban.com/subject/30295786/
Wainewright, M. (2016). How to Code. Sterling Children‘s Books. Retrieved from https://book.douban.com/subject/30295800/
Wainewright, M. (2017). Code Your Own Games! Sterling Children’s Books. Retrieved from https://book.douban.com/subject/30295780/
Wainewright, M. (2018). I’m an Advanced Scratch Coder. Wayland. Retrieved from https://book.douban.com/subject/30295804/
Woodcock, J. (2015). Coding Games in Scratch. DK Children. Retrieved from https://book.douban.com/subject/26937722/
Woodcock, J. (2016). Coding Projects in Scratch. DK Publishing. Retrieved from https://book.douban.com/subject/30295798/
Woodcock, J. (2019). Coding Games in Scratch, 2nd Edition. DK Publishing. Retrieved from https://book.douban.com/subject/30295802/
Woodcock, J., & Setford, S. (2016a). Coding in Scratch. DK Publishing. Retrieved from https://book.douban.com/subject/30295783/
Woodcock, J., & Setford, S. (2016b). DK Workbooks. DK Publishing. Retrieved from https://book.douban.com/subject/30295779/
乔恩·伍德科克. (2017). 编程真好玩. 南海出版公司. Retrieved from https://book.douban.com/subject/27116976/

Julia是2009开始的一个动态编程语言(dynamic programming language),在数值运算方面,特别是平行计算(Parallel_computing)云计算(Cloud computing)方面非常突出。

https://julialang.org/

https://en.wikipedia.org/wiki/Julia_%28programming_language%29

https://baike.baidu.com/item/Julia/10423675#viewPageContent

Julia computing, https://juliacomputing.com/


McNicholas, P. D., & Tait, P. A. (2018). Data science with Julia. Boca Raton: Taylor & Francis, CRC Press.Retrieved fromhttps://www.amazon.com/Data-Science-Julia-Paul-McNicholas/dp/1138499986/
Joshi, A. (2016). Julia for Data Science. Packt Publishing. Retrieved from https://book.douban.com/subject/26886807/
Voulgaris, Z. (2016). Julia for data science. Basking Ridge, NJ: Technics Publications.Retrieved from https://book.douban.com/subject/26886806/
扎卡赖亚斯·弗格里斯. (2018). Julia数据科学应用. 人民邮电出版社. Retrieved from https://book.douban.com/subject/30292811/
    
Sherrington, M. (2015). Mastering Julia: Develop your analytical and programming skills further in Julia to solve complex data processing problems. Birmingham: Packt Publishing.Retrieved from https://book.douban.com/subject/26585038/

https://www.ximalaya.com/renwen/3733966/101171757

【讲座】公园的五个维度(苏南万科ParkTalk活动发言)

陈腐粉碎机(李谦)从五个角度(环境心理的角度、政治经济学的角度、社会学角度、城市规划的角度、房地产的角度)讨论公园的问题

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环境心心理学的阿卡迪亚(Arcadia),古人说的极乐净土“阿卡迪亚”,牧人生活这里面有什么要素?

阿卡迪亚(Arcadia)

维基百科https://en.wikipedia.org/wiki/Arcadia

百度百科https://wapbaike.baidu.com/item/%E9%98%BF%E5%8D%A1%E8%BF%AA%E4%BA%9A/53666

1溪流,山泉,孩子在溪水边玩耍;是更加安全可靠的水源,比沼泽池塘好;

2鹿群,猎物;羊,驯化的牲畜,不需要干太多活就有吃的;

3大树,稳定的地址水文标志(大树标志几十年上百年水文气候稳定);

4比较低矮的草地,虎豹狼虫无法隐匿;

5起伏的地形,易于躲避水患,历史悠久的聚落,几乎没有在一块平底上的。

6神庙,画中或许跑题的事物,共同体的存在,这些社会动物,他们不是处在所有人对所有人的战争中。

儿童的天性,热衷于野外、草木、小溪、小动物自然状态的人类的天性,对自然环境的识别能力,DNA中传承的重要本能;友善环境承载的地理信息。

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Schrödinger's cat

wikipedia 

https://en.wikipedia.org/wiki/Schr%C3%B6dinger%27s_cat

https://en.wikipedia.org/wiki/Erwin_Schr%C3%B6dinger

百度百科

https://baike.baidu.com/item/%E8%96%9B%E5%AE%9A%E8%B0%94%E7%9A%84%E7%8C%AB/554903

 

Gilead, A. (2018). How to think about… Schrödinger’s cat. New Scientist, (30 June, 2018), 34.

https://www.newscientist.com/article/mg23831840-700-how-to-think-about-schrodingers-cat/

When, back in the 1930s, physicist Erwin Schrödinger dreamed up his notorious thought experiment about a cat that is simultaneously dead and alive, he could hardly have imagined how it would enter the popular consciousness. Or how many terrible jokes it would spawn.

How’s this for a punchline, though: we still don’t know exactly what Schrödinger’s cat means. What you make of it will depend on where you stand on the fundamental question of where reality comes from... ...

cat newscientist

 

引文信息:耿松涛吴凯. (2015). 旅游文献管理与分析教程. 天津科学技术出版社. 

豆瓣网址:https://book.douban.com/subject/26631205/

书籍数据文件:https://pan.baidu.com/s/1zRfoVumvirBa48-lKuFJFQ

内容简介:

本书依托旅游接待业领域,介绍了文献管理与文献分析所需的工具,旨在提高工作效率,促进学习和研究进步。

本书以旅游接待业文献的检索、管理、分析和应用为主线。

首先介绍了开放源代码的文献管理软件ZOTERO的安装和使用,具体介绍了ZOTERO软件的安装方法及界面;各主要期刊数据库下载文献到ZOTERO的方法;ZOTERO的文献分类、标签及检索功能;ZOTERO的移动应用及云存储、云同步功能;ZOTERO将引文和参考文献插入办公软件的方法。

其次介绍了文献分析的方法,有基于ZOTEROSEASR工具、作者及期刊文献计量工具Publish or Perish、引文年谱绘制软件Histcite、共被引分析和可视化软件Citespace

本书演示了软件的具体操作,并提供了相关的背景资料和数据。书中采用图文并茂的编排格式,读者通过模仿书中的例子可以很快掌握文献管理和文献分析的方法,理解文献管理和文献分析的价值和潜力。本书可以作为旅游管理专业本科生、研究生的教科书,也可以作为旅游接待业管理者的参考书。